While it offers some damage and debuffs.Spell Damage This is the complicated one. Write up more of my chars to example buildsWORLD OF TANKS (45) WOW CLASSIC Find the best ArcheAge Unchained builds for your desired Character Classes. An example of each of these respectively: Inferno, Armageddon, Bloodlust.3. Most of these spells have a basis on fire, direct damage, or melee combat. Chaos spells focus on the art of direct damage primarily, and also as a secondary base, beneficial spells that harness the power of chaos creatures.The Quick Lionseye on the other hand will give you 10 Spell Haste.This guide condenses all the infos you need for any chaos-DoT-caster, so that you know what you are getting yourself into and what to look out for. For Example The Runed Crimson Spinel will give you 12 Spell Damage. So you will get more Spell Damage on a gem then you will Spell Haste.
Is Chaos Dmg Spell Dmg Wow Update This GuideI don't claim to be an expert, I just sank my share of hours into PoE, the Wiki and Path of Building and I believe I learned something worth sharing along the way.I read all comments and every question, praise or constructive criticism is much appreciated :) Your input is what keeps me motivated to update this guide since 2+ years.8. So here is my knowledge condensed into this guide. Most importantly I made several mistakes along the way, which you don't need to repeat and I spent a while comparing numbers which you might want to skip, too. Nevertheless you will occasionally run into a wall of text.About me: I fell in love with my Bane-Occultist in 3.6, took a break from real life, played way too much, tried out quite a lot of stuff and continued playing CDoTs ever since. Or maybe you just want to finally understand how this character you copied from a build guide actually functions )This guide is intended to list gear for cloth spellcasters preparing for end-game raiding, by listing gear from normal and heroic instances, as well as easier raid instances, like Naxxramas.I keep the guide beginner-friendly explaining the main Chaos-Damage-over-time mechanics (CDoTs) before diving deeper.I try to keep the tone light and link items for visuals whenever possible. All the numerical / obvious changes are minor imptovements(e.g. No devastating changes but definetely nerfs.Update: Ritual is probably the most Trickster-ED-Contagion-friendly content ever released.Occultist got an immense undercover buff. Other minor changes and a Ghost Dance rework (slight nerf?) also happened. Damage on Patient Reaper is gone as well as spell dodge chance on Escape Artist. Brands, Traps and Mines and Chaos DoTs, a stupid ideaTrickster finally stopped dodging nerfs. This makes 3.13 an even bigger buff if you compare Occultist to overall Ascendancy power.Hierophant lost 6% increased Damage per Enemy Killed by you or your Totems Recently of Pursuit of Faith. Exploding some corpses and ignoring hexproof is nice, but now other ascendancy nodes are viable alternatives.Occultist got slight buffs when MANY Ascendencies got nerfed. What's insane is that you can now skip Profane Bloom and go directly for Malediction. Sujitha serial actressEfficacy can be used on level 8 already and scales slightly slower per gemlevel but (thank god!) has the same lv20 damage.No other skills, items or affixes used by us got touched. Imo GGG precisely hit ED+Contagion where it was overperforming (area coverage, clearspeed) while leaving ED intact as a main or supplementary single target skill.Alternate Quality was changed/nerfed on an abundance of gems, especially auras. This means 15% less radius and is a signifikant nerf.It's cool that Essence Drain remained unchanged. There are still MoM-EB-Shenanigans available (EB+Arcane Surge is nice), but overall this will be a suboptimal choice in most cases.Contagion's radius is reduced from 20 to 17. Withering Step can also be used to apply lots of withered fast, but you need to get close.(Good wand with some useless affixes, more examples in the next section)You have a lot of room for adapting to your personal preferences when it comes to weapon choices in Chaos-DoT builds. It's a very valuable stat.Because stacking Withered debuffs takes a moment, it's usually only relevant against rare mobs and bosses, the rest dies too fast anyways.Section 6 deals with Withered in greater detail.Usual sources are the Occultist ascendency Withering Presence or the skills Wither or Blight (+Spreading Rot jewel), often accompanied by Spell Totem Support. All "decreased/increased damage taken" is added up and forms one damage multiplier during damage calculation. That means 90% increased Damage taken! While you usually will have some additional sources of increased damage taken (Despair curse usually), this is an immense damage buff. I've elaborated on this in Section 1.3 but the jist of it is:30 CDoTM + 15 CDoTM + 40 CDoTM on your char = 85% more Damage, nice.The most common sources of CDoTM are the passive tree, affixes on wands/staves/rune daggers or June crafting it on any weapon.Withered is a debuff that makes enemies take 6% increased chaos damage and can be stacked up to 15 times. Poisons are entirely different as stated before.Chaos DoTs do profit from increased Damage, increased Chaos Damage and increased (Chaos-)Damage over time.All spell gems that deal chaos-DoT actually have the line "modifiers to spell damage apply to this skills damage over time effect"This line is absolutely crucial because "damage over time" is actually a different damage source than "spell".So bottom line: Increased (spell-)damage is nice as usual.Chaos Damage over time multiplier (CDoTM) is a great damage scaler, basically one nice more-ish multiplier. Great if you like surviving. They often buff cast speed, which is QoL but doesn't scale your damage.This is a high damage option with some drawbacks in defense.Wand+Shield grants a significant health pool boost (life or ES), high block chance and some nice passive tree nodes (for shields, not for wands). Dual wield tree nodes are optional and ok. We get the double increased Spell Damage implicits and twice the wand affixes. My personal favourite.Dual wielding Wands: We get some block chance and are relatively unaffected by the other dual wield bonuses. Tl,dr: Get a wand, two wands or a staff.Wands: Spell Damage implicits (or cast speed, which I don't recommend), can roll CDoTM, have all the caster-stuff and even have a slim chance to get you +1lv to all chaos spell skill gems (global, not socketed!). Higher CDoTM-values than Wand+Shield. Top-end-example with a bad implicit:Staff for a second 6L, allowing you to combine 2 Chaos-DoTs for maximum Damage output at the cost of survivability. There are some really nice influence mods. If you're life based, look for decent armor or useful implicits. You can use Shield Slam and consequently Fortify Support (must have).Intelligence shields also can roll spell damage or even +1 to chaos spell gems, but that is not budget friendly alongside a good life roll. If you're life based, consider dodge. Bows allow high additional gemlevels on one 6-link skillgem.Comes with a Quiver for defenses but does not have block chance. But they have other advantages:Bows have almost no access to spell damage affixes, but can have +1 to all socketed gems (and then you multimod from there -> not a budget option). The block chance from the staff implicit does not compensate for this (although it is nice).These options get CDoTM only through the crafting bench. By going staff you are deciding againt high defenses, since your off-hand will be empty (one slot less for expanding health pool and defenses). This is rarely the best option. Melee weapons will need a Jun craft for CDoTM.
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